Please use this identifier to cite or link to this item: https://irek.ase.md:443/xmlui/handle/123456789/4689
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dc.contributor.authorShepeleva, Olga-
dc.contributor.authorBohdanov, Oleksandr-
dc.contributor.authorTkachenko, Dmytro-
dc.date.accessioned2025-11-17T11:15:49Z-
dc.date.available2025-11-17T11:15:49Z-
dc.date.issued2025-05-
dc.identifier.urihttps://irek.ase.md:443/xmlui/handle/123456789/4689-
dc.descriptionSHEPELEVA, Olga; Oleksandr BOHDANOV and Dmytro TKACHENKO. International Experience of Using Computer and Game Technology Tools in the Tourism Business. Online. In: Technological Innovations in Digital Security: Proceedings of the First Edition of the International Conference, Chişinău, May 15-16, 2025. Chişinău: SEP ASEM, 2025, pp. 244-249. ISBN 978-9975-168-48-9 (PDF). Disponibil: https://doi.org/10.53486/tids2025.29en_US
dc.description.abstractAt present, humanity is living in a technological age, when new proposals for the development of tourism appear every day. One of these proposals is to combine tourism with one of the most relevant areas of human activity - computer and information technology. The introduction of IT technologies into the tourism sector will contribute to new innovative tourism products, accompanied by an improvement in the quality of service and personalization of future tourist routes. International experience in the use of digital tools in tourism has been analyzed: online booking systems, augmented and virtual reality, virtual tours, gamified platforms, and artificial intelligence. Modern tourists are quite demanding when it comes to organizing their vacations and need to have an emotional experience even before traveling through a virtual acquaintance with the place of rest or recreation. International experience in the use of digital technologies in the development of the tourism sector clearly demonstrates an increase in the attractiveness of tourist destinations and the competitiveness of the tourism business. UDC: 338.48:[004.78+004.8+004.946]; JEL: L83, L86, O33, Z33, M31en_US
dc.language.isoenen_US
dc.publisherSEP ASEMen_US
dc.subjecttourismen_US
dc.subjectcomputer technologiesen_US
dc.subjectgamificationen_US
dc.subjectinnovations in tourismen_US
dc.subjectaugmented realityen_US
dc.subjectvirtual realityen_US
dc.subjectartificial intelligenceen_US
dc.titleInternational Experience of Using Computer and Game Technology Tools in the Tourism Businesen_US
dc.typeArticleen_US
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